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Mandatory Fields
Thompson Long, B., Hall, T., & Hogan, M.
A Quantum Leap for Literacy? Creating the Q-Tales ecosystem for children's e-book design
Optional Fields
e-books, design, literacy
In the last twenty years, technology has emerged that creates new possibilities for storytelling, creativity and creative education. Innovative and pervasive technologies have been developed, mobilising and ubiquitising computing and digital media. Plowman and Stephen (2003) point to the educational potential of this novel information and communications technology (ICT): "New technologies may lead to new concepts of play and learning/These shifts in thinking may lead to technologies that can encompass participation by practitioners, parents and children in different learning spaces and promote discovery, delight, curiosity, creativity, self-expression and pleasure in learning." (Plowman & Stephen, 2003, p. 160). Digital media, interactive storytelling and e-books are ever-present in contemporary education, and consequently play an increasingly important role in the development of children’s nascent and emergent literacy. Liebeskind (2015a) notes that children have been using electronic books (e-books) since the early 1990s, with the introduction of the Living Books CD-ROM books.
Psychology Today
Grant Details
Publication Themes
Applied Social Sciences and Public Policy, Humanities in Context, Informatics, Physical and Computational Sciences