Conference Publication Details
Mandatory Fields
Frank G. Glavin, Michael G. Madden
GAMEON 2011, the 12th annual European Conference on Simulation and AI in Computer Games
Incorporating Reinforcement Learning into the Creation of Humanlike Autonomous Agents in First Person Shooter Games
Optional Fields
aritificial intelligence, first person shooter, computer game, reinforcement learning
As graphics in modern computer games move closer to photorealism, the emphasis for game developers is switching towards improving the in-game Artificial Intelligence (AI). Traditional scripting and rule-based systems are being replaced by more intelligent and immer-sive approaches. The goal of AI in computer games is to create intelligent autonomous agents that mimic human behaviour as closely as possible, in order to create a challenging yet enjoyable experience for human players. This paper describes the application of Reinforcement Learning (RL), an approach inspired by how humans learn, to the creation of intelligent "bots " in a First Person Shooter (FPS) game.
Grant Details
HEA Teaching Scholarship
Publication Themes
Informatics, Physical and Computational Sciences